Read-only localisation preflight
Locale QA for Unity
A focused Unity Editor scanner for documented CSV and JSON localisation tables, with searchable evidence and deterministic Markdown, CSV and JSON reports.
Submitted to Fab at $19.99 Personal / $39.99 Professional. Purchase opens only after approval and manual publication.

A clearer localisation handoff
Select. Scan.
Review with context.
Choose a documented CSV or JSON table, confirm the source locale and validated settings, then turn each issue into evidence your team can review.
- 01
Choose a table
Use the documented CSV or JSON schema and optionally override the source locale.
- 02
Run twelve checks
Inspect missing values, key risks, placeholders, rich text, whitespace and expansion.
- 03
Filter and export
Search by code, key, locale or explanation, then export deterministic evidence.
Inside the Editor
The workflow,
shown honestly.
The gallery uses the approved release-candidate interface and its real validation fixture. Counts, locations and limits match the tested package.






Included in version 1.0
Localisation evidence
without table mutation.
A QA layer beside your localisation workflow—not a translation system or runtime integration.
- Missing, empty, duplicate and risky key checks
- Indexed, named and formatted placeholder comparison
- Attributed, nested and void rich-text structure checks
- Whitespace, length-ratio and bidi review findings
- Validated thresholds and pseudo-localisation preview
- Search, severity filters and deterministic reports
Verified compatibility
Tested in both
Unity editor lines.

Localisation with evidence
Catch structural drift
before players do.
Pending manual publication after Fab review.
Open product guide