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Read-only localisation preflight

Locale QA for Unity

A focused Unity Editor scanner for documented CSV and JSON localisation tables, with searchable evidence and deterministic Markdown, CSV and JSON reports.

Pending Fab reviewVersion 1.0Unity 2022.3 LTS and Unity 6
Available after Fab review Read the guide See the interface

Submitted to Fab at $19.99 Personal / $39.99 Professional. Purchase opens only after approval and manual publication.

Locale QA for Unity product cover
12 rulesFocused localisation checks
Read-onlyNever rewrites source tables
LocalNo account, telemetry or uploads
Evidence-readyMarkdown, CSV and JSON reports

A clearer localisation handoff

Select. Scan.
Review with context.

Choose a documented CSV or JSON table, confirm the source locale and validated settings, then turn each issue into evidence your team can review.

  1. 01

    Choose a table

    Use the documented CSV or JSON schema and optionally override the source locale.

  2. 02

    Run twelve checks

    Inspect missing values, key risks, placeholders, rich text, whitespace and expansion.

  3. 03

    Filter and export

    Search by code, key, locale or explanation, then export deterministic evidence.

Inside the Editor

The workflow,
shown honestly.

The gallery uses the approved release-candidate interface and its real validation fixture. Counts, locations and limits match the tested package.

Included in version 1.0

Localisation evidence
without table mutation.

A QA layer beside your localisation workflow—not a translation system or runtime integration.

Verified compatibility

Tested in both
Unity editor lines.

Unity 2022.3.36f1Clean import and validation passedUnity 6000.5.4f1Clean import and validation passedEditor-only and render-pipeline independent. Tested on Windows. V1 reads documented CSV and JSON schemas; direct Unity Localization String Table integration is not included.

Localisation with evidence

Catch structural drift
before players do.

Pending manual publication after Fab review.

Open product guide